Boogaloo sam wiki until dawn

When playing as Sam, yell to distract the Wendigos and choose to hide rather than running to the switch every time. Make sure to get past all "don't move" prompts successfully, or Mike will sacrifice himself to save Sam. Additionally, if Sam doesn't survive, Mike will again sacrifice himself to set the lodge ablaze. Ashley is one of the more thoughtful and serious members of the group, and unlike some of the others, she's quick to jump to the conclusion that the prank performed a year ago was the reason for the sisters' disappearance.

Because of this, she harbors some guilt, and usually looks to Chris, whom she has a crush on, for comfort. While Chris and Ashley's feelings for each other are mutual, neither have worked up the courage to confess, a subject of teasing among their friends. When given the opportunity to follow the voice in the tunnel, you can do so for a totem.

Stop once you pick it up and simply continue down the path, ignoring the trapdoor; opening it results in instant death. At the very end, when playing as Sam, get through all "don't move" prompts successfully and rescue Ashley if given the chance. Additionally, choose to hide every time rather than run for the switch in order to give Ashley the opportunity to escape the lodge before it burns.

Josh is the son of a film producer and brother of Hannah and Beth, twin sisters who disappeared a year before. During the prank that set the events of the incident in motion, Josh was passed out alongside his boogaloo sam wiki until dawn friend, Chris, due to heavy drinking. Josh's family owns the lodge where his sisters disappeared, and so invites his friends back a year later in order to reunite in their memory.

While he may still be in the process of grieving, he covers it up with a jovial attitude. Namespaces Page Discussion. Views Read Edit Edit source View history. From StrategyWiki, the video game walkthrough and strategy guide wiki. Table of Contents Gameplay. How to save Chris. How to save Jessica. How to save Emily. How to save Matt.

Sam is probably one of the most cunning and determined characters in Until Dawn and is crucial to the plot. Her life depends on a series of critical decisions and quick reactions during the action parts, as well as on paying great attention to details. In this guide, walk through the needed actions and events that let Sam make it to the end of the game safely.

Sam's first significant survival test occurs in Chapter 5 when Psycho kidnaps her. After inspecting the lodge, Sam is pursued through the corridors, and the decisions you make here are vital. Several quick-time events QTEs will appear throughout the chase action. It's critical to press the appropriate buttons as they appear. Missing even one can result in Sam being apprehended prematurely, endangering her later in the story.

At some point, you'll be offered a choice: hide or run. Throughout this sequence, always choose Run. Running provides Sam with a better chance of escaping. When deciding where to hide, make an informed decision and avoid hiding under the bed, as it is a highly visible location. Choose areas with more shelter, such as closets. Also, keep Sam still throughout the "Don't Move" stages by holding your controller steady.

Failure to remain still will get her caught. In Chapter 7, Sam collaborates with Mike to find the truth about the activities taking place in the lodge and its surroundings. Sam's actions in this chapter have no immediate life-or-death consequences, but they do impact the story's progress. Collect as many clues as possible to solve the mystery.

Understanding the big picture can help the group make better judgments later on, potentially saving lives, including Sam's. The peak of Sam's search is when Chapter 10 takes place; here, her survival is put to the test once and for all. On the table, you will see a twitching hand, but it is not worth touching it. Otherwise, Mike will get caught in a trap.

Head to the far left corner of the room. On the right, you will see a small door. Open it, pull out the bed, and read the name tag. In the next compartment, you will find a death certificate.

Boogaloo sam wiki until dawn

These are clues. In the third storage for corpses, there is a card that allows you to open doors in the hospital. Go to the right and use the key card on the lock. Go up the stairs. When you are in the central hall, go to the left and jump down. On the left side, there is a door that can now be opened with the key. Do not hit the dog that will attack you.

It is better to do nothing. Move to the left, approach the barrel, and examine the cigar, which counts as a clue. Behind it, there is a box with gnawed bones. Take one of them and return to the door at the right end of the room. Mike will give the bone to the dog, and the dog will no longer pose a threat to you. On the left, there is a grate illuminated by a flashlight.

Approach it and take the jacket. Then pull out the stand on the left side so that the structure collapses and you can take the revolver. Move further to the left. In the next room, there is a map with photos and notes on the wall. After that, run further to the end of the corridor. To open the door, shoot the lock with the revolver.

Move forward to the end, then turn left and run straight. As a result, you will find a photograph of miners, which counts as a clue. Go down the central stairs. Move forward along the corridor to a dead end, then turn left. Flip the barrel and shoot the lock. First, follow Emily, then approach the building on the left and take the axe, which is a clue.

Help the girl climb through the window or break the door by force. Go up the ladder to the next room and adjust the map with the local plan. On the opposite side, there is a lever, but it cannot be activated without a key. Exit into the corridor, move to the right, and help Emily up. She will remove the lock from the ladder, which you can then descend.

Follow the girl, then go up the ladder. When you reach solid ground, turn left and pick up the totem. After that, you will have a long, uneventful journey. When you reach the open area, pick up another totem. It will be right in front of you. After that, move towards the cliff. Open the door on the right and move forward. Turn the handle and go down the stairs to the lowest floor.

The door behind you will slam shut, and the maniac will appear. You can either run or hide. In any case, you will be caught and put to sleep using chloroform. Do not attack the deer under any circumstances. Just walk towards them, and the animals will move aside. If your character hits one of them with the axe, the guy will definitely die. We play as Emily.

Move along the path to the tower. After being blinded by the flashlight, pick up the totem on the left. Then go up the stairs. When you reach the wooden platform, use the vertical ladders to climb even higher. Open the hatch and enter the cabin. Open the door on the right to go to the outer platform. On the left side, there is a boogaloo sam wiki until dawn that needs to be pressed to supply power.

Before returning to the building, go around it on the right perimeter. Open the panel and take the flare gun. We recommend giving it to Mike. After that, return to the cabin. Approach the printer and boogaloo sam wiki until dawn print. Take the printout with Beth and turn it face up. In this case, you will get a new clue. Then open the locker on the left and look at Hannah's wanted poster.

After that, approach the radio station and turn it on. Turn the knob until you hear a response from the Blackwood security service. A dialogue will start between him and his girlfriend. If, instead of supporting the Chinese girl, you start expressing your suspicions, she will confess to cheating. You will face a serious choice — Save Emily or Jump.

The first option can only be chosen if the guy has a flare gun. Otherwise, he will die. The girl will remain alive at this stage in any case. On the left, you will see a familiar photograph. If you have already examined it, there is no point in touching the picture. When you are in the cinema, move to the room on the right side. Then run to the left.

After the cutscene, you can insist that you saw a ghost. Go down the steps and approach the guy. Go to the place where you saw the ghost and take the key on the left. Return back and approach the dollhouse on the left. Open the window in the attic and insert the key into the keyhole. Then take the diary and flip through it. After that, follow Chris and open the door.

Take a step forward, but be prepared for a jumpscare. After that, move again behind the guy. Talk to him and express sympathy for Hannah. When the guy stops, go to the right side and examine the pack of fake newspapers. Then approach Chris and move further down the left corridor. At the fork, turn right and examine the batteries. Move to the left side and inspect the room.

On the opposite wall hang photographs of your friends, which need to be examined. This will add two clues to your collection. Chris will lead you further. When the option to find out who is walking next to you appears, it is better to return to the guy. The further path will be linear, without forks. It is important not to shoot Ashley here.

Otherwise, the guy will be killed later. After talking to Mike, go to the right and examine the video camera, which counts as a clue. Then go back, take the flashlight, and grab the backpack. Open the door on the left. Follow the guy and together with him break down the metal gates. Swing on the rope until you can grab onto the ladder.

Move forward to the dead end, then turn right. Reach the cart and move the lever to send it down and break the wooden barrier. Go down the opened passage and light the oil lamp with a torch. On the left, there is a switch that can call the elevator. But first, you need to supply power. To the right of the elevator is a time clock machine. It is considered a clueso it is worth examining.

In the far right corner of the mine, there is a ladder that you can climb up. Then unlock the phone to illuminate the area in front of you. Move forward and break the wooden wall. On the left lies a totem, and next to it is a passage. In the depths lies an iron box with a photograph inside. Go further to the left and climb up. Pick up the torch and pull the lever.

On the right, there is a ladder that you can use to go down. When you reach the ground, turn left and pick up the totem. Move further. It will not be possible to climb up the slope. Approach the barrel behind you and pick up Hannah's photograph. Her tattoo is considered an important clue. On the right lie the girl's glasses, which should also be examined.

And to the left of them are some boards. Move them aside to see the marks on the stones. A little to the left lies Beth's grave cross, which should also be looked at. Your main objective is on the left side. In the far left corner, there is a barrel with Hannah's medallion on it. You need to turn it so that it opens. Only in this case will you get another clue.

Then go back and move the grate on the right. While exploring the next location, the camera will focus on Beth's head. Examine it, as it is an important clue. After that, move forward, slide the bolt aside, and open the door. You will find yourself in a familiar room. But now the elevator is working, so you can go up. At the top, you will see the hunter.

You need to freeze so he doesn't notice you. You can just put the gamepad aside. Perform the QTE and ignite the fuel that leaked from the barrel. The further choice does not matter much — the hunter will find Emily anyway. Fortunately, he does not pose a danger. During the scene between Josh and Mike, it is better to hit the guy who pretended to be the maniac.

Light the flare shaft and look into the room on the right. Take the photograph and turn it over to read the inscription. Only in this case will it be counted as a clue. Then move forward and squeeze through the crevice. Here you will encounter the wendigo for the first time. It is important to complete the next series of QTEs without mistakes. Otherwise, there is a high chance that Emily will die.

Run into the elevator and pull the lever. Then freeze and don't move so the cannibals won't notice you. Soon you will face a choice, Stay or Jump. We recommend the second option. But if you manage to press all the buttons correctly, the girl will survive in any case. Emily's monologue will depend on whether Matt tried to save her or not. After the hunter's instructions, follow him.

When it turns out that Josh has disappeared, go outside. The man will be killed for sure, there is no way to save him. Shoot the wendigo the first two times, then aim at the barrel on the right. Failing the QTE will lead to the guy's death. If you didn't shoot at Ashley during the maniac's test, the girl will let you into the house. If you tried to shoot the girl, she won't open the door, and Chris will be torn apart.

You will notice that Emily was bitten by a wendigo. Friends' opinions on what to do next will be divided. But there is no point in killing the girl — she won't turn into a wendigo anyway. Unfortunately, you can only find this out after making the decision. If you read the diary to the end, you will get a total of four clues. We recommend telling your friends about the harmlessness of wendigo bites.

Lock the latch and move to the left. At the fork, turn right, then climb the steps on the left to the very top. Keep going straight. You will enter a familiar large hall with many rooms. You need to reach the right wall and climb up the stairs. If you go all the way on the second floor, you will see a hole in the floor. Jump into it. Approach the table, take the torch, shotgun, and ammo for it.

Exit into the hall and run to the opposite side of the room. On the left, you can pick up another totem, and if you go further and examine the graves, you will get a new clue. After that, return to the hall. The lock on the central door can be shot to proceed further. If you didn't hurt the dog, it will now greet your character warmly. Move forward through the tunnel of grates.

When you enter the next building, turn left and pull the switch. Squeeze through the gap and move to the right. Go down and turn left. On the table, pick up the doctor's report, which is considered a clue. Then return and run to the right. Follow the dog and go through the double doors. On the left, you will see a destroyed wall. Use this passage.

At the fork, turn left.